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- Drumlin Diner (Settlement and Trudy and others as settlers)
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Using the mod in older versions of Fallout 4
This mod is made with and tested in the latest version of Fallout 4 (as of June 2024), which means it is incompatible with older versions of Fallout 4 due to using archives. I can't offer support for an older version of FO4, as I'm unwilling to downgrade my game - sorry. You can load the mod in older versions of the game, the scripts just won't fire, meaning you won't get special settlers.
However, here's some options for you if you're desperate to have this in an older save:
The better way that allows the mod to run as intended:
- UseBA2 Archive Version Patcher to downgrade drumlinsettlement - main.BA2 to an older version of the file format. In theory, this is all you need to do, and you can go ahead and use the mod no problem.
The brute force I-don't-care-about-immersion method:
- UseSKK Workshop Utilities to take control of the workbench, or click on it in console and type the command "setpv OwnedByPlayer True" (you may have to fast travel away and back again).
By design, the main mod does not allow commanding/moving/assigning the special settlers Trudy, Patrick, Wolfgang and Simone. This is to keep up immersion and prevent severe bugs. Since I'm keen on player choice though, an ESL-flagged patch is available to make all four of them fully commandable. I cannot offer support for cases where you break them using this. If you send them to some far off cell so that their inventory is unloaded and they can't sell to you, that's your fault. Be aware that they were never meant to leave this cell. If you're willing to shoulder those risks, feel free to use this patch!
Scrapping stuff in the mod
The main version of this mod does not break anything out of precombines.
If you're desperate to tidy the place up and put your mark on it, here are your options:
Change your INI file to break precombines. Very easy to do, tbh, and likely has the highest compatibility with the most mods (in theory).
OR:
Use the optional version of the mod that has the precombines broken. This version of the mod will likely fight with mods such as PRP, as they clash on whether the cells have precombines or not. You must load this settlement AFTER all other mods that affect the same cells.
"sqs drumlinsettlement_unlockquest" will return a readout of quest stages and what their statuses are. If working as intended, the quest should be sitting at stage 5, up until you finish Order Up, at which point it will rapidly jump through other stages depending on your choices, before shutting down.
If you are sitting at stage 5, and haven't done the quest or are in the middle of the quest; everything is working as intended!
If all the stages are done, but nothing has happened, then you might be running the mod with an older version of the game; see above on how to fix that.
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